MOD V1.09hkLongcave rev.1.1.0 2004/04/17 This is just a test of painting a module. 1 level character of average abilities will meet this challenge easily. areaareaareaarea001area001area001area002area002area002creaturepalcus doorpalcus encounterpalcus entrance itempalcus moduleplaceablepalcusReputesoundpalcusstorepalcustriggerpalcusvampire_shad001waypointpalcus' x0e^ݎ(m?riy6> t%A=<y~h^D<@ ARE V3.28tRL4;H *        ( -    dd 22d22dh~24B !"# $1 %2 &3 '4 (5)*_+,-./0123*+,-./0123*d+,-./0123*+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3Xgn_ X^[gn_areattr01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQGIC V3.28p Kk4@ $,         $ ( ,  & 7 ACreature ListDoor ListCommentEncounter ListListSoundListPlayInToolsetStoreListTriggerListWaypointListPlaceable List Wall 2 Gate Butterflies Tree - NormalStonesStones  GIT V3.28\<h)|ah d 05[\]yz{ 6 6 6 633  Y" _   % 1 @ ! 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"#$_%&'()* + , - . / 0  1! 2" 3# 4$ 5% 6&abcde f' g(=?E|A>\~@? 7@AreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListDoor ListTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnClickOnFailToOpenXYZBearingEncounter ListListSoundListActiveContinuousLoopingPositionalRandomPositionRandomElevationMaxDistanceMinDistanceRandomRangeXRandomRangeYIntervalIntervalVrtnPitchVariationPriorityHoursTimesVolumeVolumeVrtnSoundsSoundGeneratedTypeXPositionYPositionZPositionStoreListTriggerListWaypointListPlaceable ListHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsed Wall2GatehAnw_door_ttr_02 Portcullis2 GrassRustles  grassrustlesas_na_grassmove1as_na_grassmove2as_na_grassmove3 GrassRustles  grassrustlesas_na_grassmove1as_na_grassmove2as_na_grassmove3 Butterflies8plc_butterflies Tree - Normalo9plc_treeStonesj9 plc_stonesStonesj9 plc_stones  !"#$%&'()*+,-./0123456789:;<=>?@ ABCDEFGHIJKLMNOPQRSTUVWXYZ^_`abcdefghijklmnopqrstuvwx|}~ ABC      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[  ARE V3.28D*?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~GIC V3.28h <$0     $ ( Creature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable ListIron Portcullis 2Chest - 1 (Low treasure script) GIT V3.28F"P.94 =| d( LGLMNOPQRSTUVWXYZ[\]^_`abcdefhijhp@0d (D`|5 P7,$@\x /  8  ??  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U1 V  W XY(Z[#\]^_fg `thijklmndabAreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedCursedModelPart1PropertiesListRepos_PosXRepos_PosyDropablePickpocketableEquip_ItemListModelPart2ModelPart3PropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearDoor ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnClickOnFailToOpenXYZBearingEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable ListHasInventoryStaticTypeUseableOnInvDisturbedOnUsedArmorPart_RFootArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandArmorPart_RobeLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2Color nw_skeleton1 XPg`1PXPg͖@ɂĊ[𓮂̂BS͂ȂAl̈ӎuɏ]ēB NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_msmlmisc134NW_IT_MSMLMISC13 nw_waxhn001 NW_WAXHN001nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_crewpsp0263NW_IT_CREWPSP026nw_it_creitemune3NW_IT_CREITEMUNEinto_lwchAnw_door_grate2to_lwcChest19PȏOɉSŗ߂ꂽ̏d́A炩ɑ؂ȕ邽߂̂̂B^ɂ㩂łƂ͋C肠ƒm邱̔́A炩ɂ̃_W̍ŏIړIB plc_chest1nw_o2_classlownw_o2_classlow nw_wbwmxl00577 NW_WBWMXL005nw_it_sparscr906O5>.ꐯ̖lꂽ̃XN[BENW_IT_SPARSCR906nw_it_mring00444NW_IT_MRING004 nw_maarcl02055 NW_MAARCL020nw_it_mpotion012y4x4NW_IT_MPOTION012 5klmnopq  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKgklmpnoqrstuvwxyz{|}~      !"#$%&'()*+,-./012346789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMjkNOPQRSTUVWXYZ[\]^_`abcdefghilmnopqrstuvwxyz{|}~  !"#$&(%' )*+,-./0123458=?D679:;<>@ABCEARE V3.28| 4 = (!H*     H p     8 `        ' /   --- b  <4B !"# $3 %4 &5 '6 (7)*+,-./0123*+,-. /0123*H+,-. /0123*+,-. /0123*+,-./0123*x+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-. /0123*+,-./0123*+,-./0123*G+,-./0123*+,-./0123*+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3GA001 A̓area002tde01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ GIC V3.28 ^$`               -(,048 B@  H O ] f ~ Creature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable ListIron Portcullis 2Iron Portcullis 2Minor Sonic Detect DC: 10 Disarm DC: 22 Set DC: 15 Damage / Effect: 2d4 Average Damage: 5 Area of Effect: Medium, Sphere Min to Max player level: 1 - 3gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive. Water DripBonesRubble (Battlefield) Corpse - 1 (Low treasure script)    GIT V3.280x8lwId d( LFLMNOPQRSTUVWXYZ[\]^_`abcdefhijklmdl@8T4Pl0LhG{|}~@d(D$@\xF  $ @       < X t  Fz{|}~    t     8TpFPQRSTUVWXYZ[\]^_`abcdefghijlmnTp4PF&'()*+,-./0123456789:;<=>?@BCDhp4Pl055"`lx 6 7 7X 6 699  &  _  r@ NA 7Sxx>   F$ & 2 C D H !"R#$%&'()*+, - . / 0 123'4'5'6789:2;@<= >L ?[ @j Ay B C D E F G H I JKLLLLLLLLLLLLLLLLLLLLLLLLLLLMNNNN!N-NOPQRST   ? U V ( W4 @XYZ[#\]^_ ` a bcdefghid   ? 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